A large number of game delays in 2021 makes it reasonable to assume that many of the games scheduled for release in 2022 will not be released this year as originally planned. Many developers are still grappling with the consequences of the COVID-19 pandemic on game development, and many of the issues that arose during the initial lockdown period in 2020 have had ramifications on the current state of games even two years after the outbreak. Keeping this in mind, it shouldn’t come as a surprise that the Nintendo Switch cloud version of Dying Light 2: Stay Human has been delayed.
Dying Light 2 (Cloud Version) has been delayed for quality assurance reasons
Dying Light 2: Stay Human is still on track to release on February 4th, according to Polish developer Techland, but the Nintendo Switch version, which is powered by cloud technology, has been delayed significantly, with the team citing its commitment to quality as the primary reason for the delay. Dying Light 2: Stay Human was released in December and received a gold certification in December. Dying Light: Platinum Edition, a native Nintendo Switch port of the original Dying Light, will be released in 2021 under the title Dying Light: Platinum Edition. Because the native Switch port was met with overwhelmingly positive critical reception, with many outlets being pleasantly surprised by its overall quality, fans were disappointed when Techland announced that the Switch port for Dying Light 2 would be powered by cloud technology instead.
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This means that the Nintendo Switch cloud version of Dying Light 2: Stay Human will most likely be released before September 2022, according to a statement from Techland. The game’s original release date was set for September 2022, but the company has confirmed that it will release the game within six months of that date. Because of the game’s scope, it appears that a native port to the console has been ruled out, as the developer has stated that they have no plans to abandon the cloud version in favor of a native port to Nintendo’s handheld-console hybrid system.
Many major, demanding games have been ported to the Nintendo Switch in the past, and cloud technology has been used to do so because of the high development costs associated with porting the games to Nintendo’s lower-powered platform, as well as the fact that many next-generation games simply could not run on the platform natively without making significant compromises. When Square Enix announced recently that it intends to bring the Kingdom Hearts series, including titles such as Kingdom Hearts 1.5 HD Final ReMIX, which is a collection of HD remasters of PS2 games to the Nintendo Switch using cloud technology, the company received a lot of negative feedback from fans.
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There are a variety of titles that will receive cloud porting, ranging from high-profile releases like Marvel’s Guardians of the Galaxy and Control to indie titles that would be extremely expensive to port to the Switch, such as The Forgotten City and A Plague Tale: Innocence. Despite this, the quality of cloud versions varies widely, with many criticizing games such as Guardians of the Galaxy for their poor performance while praising others such as The Forgotten City for their superior performance in the cloud. As a result of this, it appears that Techland’s decision to continue development on the Switch version for an additional couple of months will be beneficial to Nintendo Switch owners who are interested in Dying Light 2.
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