Facebook VR, it is more than just GAMING

Facebook VR, it is more than just GAMING

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Facebook VR : Recently, a few days before, Facebook has announced the latest version of its successful freestanding virtual reality (VR) headset, named as the Oculus Quest 2. The new device VR crates more computing power and a sharper screen than its predecessor, and at the same time it is also US$100 cheaper. Primarily, Oculus focused on gamers but now Facebook master Mark Zuckerberg targeting VR for Social media. Interestingly it is not only gaming.

Why FB virtual reality headsets?

Facebook VR

Though Facebook comes by VR company Oculus in 2014 for the estimated US $2.3 billion but last year at an event  Zuckerberg said that Facebook looking ahead VR as a route to the latest kind of social computing platform providing the enhanced feeling of presence that VR grants. For Facebook, the foundation of VR-based computing will be like the jump from text-based command-line interfaces to the graphical user interfaces as today it is going predominantly.

VR imparts a significant feeling of personified presence that supplies new opportunities in the field of entertainment, training programs, learning programs, and also connecting with others at a long distance.

But if the VR future is the one Facebook is “working in the lab” on, it will function via the company’s existing social computing platform and business model of extracting data to deliver targeted advertisements.

Collection of real data

A VR headset is enabled to collect data not only about the user but also about the world outside. This is one of the key moral issues of appearing “mixed reality” technologies.

VR works on the principle of the way you move your body. All those movements of your body can identify you just as a fingerprint, so everything you do in VR could be easily traced back to your individual identification.

Facebook’s Oculus Quest headsets also capable to use outward-facing cameras to imprints and map their neighboring. Facebook VR use Simultaneous Localisation and Mapping technique to imprint the activities of the headset itself in 3D space which also results to collect the data outside the world.

 Leads to augmented reality

A per the directions, Facebook needs to assemble this data to ease its ongoing plans for augmented reality (AR). Where VR clutch a user to a completely practical environment at the same time AR combines virtual components with our real environment. Last year Facebook uncover the Live Maps application which is a vision of spacious surveillance equipment powered by AR glasses and data collected from Oculus Insight.


Vaishali Chaudhary

She always suggests her readers follow her words, not her actions. Moreover, She works on effective content keeping simplicity in her writings. Contact her at [email protected]

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